![]() Important: Settlements and cities may only be placed at the corners of the terrain hexes-never along the edges (see Illustration C). Take the appropriate Resource Cards from their stacks.Įach player keeps his Resource Cards hidden in his hand. You receive resources for each terrain hex around your starting settlement marked with a white star H (see Illustration A). ![]() Shuffle the Development Cards and place them face down by the board. Sort the Resource Cards into 5 stacks and put them face up next to the game board. Place the Special Cards "Longest Road" and "Largest Army" beside the game board along with the 2 dice. Note: Remove the red pieces from the game if you are playing a 3-player game). Place your remaining settlements, roads, and cities down in front of you. Place your 2 roads and your 2 settlements on the game board. Select a color and take your 5 settlements, 4 cities and 15 roads (no more and no less!). Finally, place your settlements and roads.Place the circular number tokens on top of the designated terrain hexes.Create Catan by placing the 19 terrain hexes on the table-again as shown.(Note: Before your first game you must remove the die-cut components from the cardboard holders by carefully punching out and separate the pieces). For your first game, we suggest that you use the following map, which is balanced for all players: You play the game on a variable gameboard. 60 roads (15 of each color shaped like bars).16 cities (4 of each color shaped like churches).2 Special Cards: Longest Road & Largest Army.6 Progress Cards, 5 Victory Point Cards).25 Development Cards (14 Knight/Soldier Cards.If you play according to this variant, you also may immediately use a newly built harbor for maritime trade (trade with the bank at an improved rate). The players may trade, then build, trade again, build again, etc. The "first trade, then build" order is no longer observed. If this isn't possible, the robber stays in the desert. At the beginning of the game, when all players still have less than 3 victory points, the robber must thus be placed on a hex that doesn't have a settlement adjacent to it. It is not allowed to place the robber on a terrain hex marked with a number if a player who has less than 3 victory points owns a settlement adjacent to this hex. The following variants are highly recommended: The likelihood of receiving better trade offers increases, and the robber avoids your terrain hexes. The less you trade, the more advantages you are giving away.Ī little bit of complaining at the right time often works wonders. Trading with an opponent gives you and your opponent an advantage over the other players. If you trade cleverly, you improve your chances to win the game. Then you can trade 2 wool for any 1 other resource of your choice. Harbors are of particular importance if you can expect a good production of a particular resource.įor example, if you have settlements adjacent to pasture hexes marked with good numbers, you should, as soon as possible, build a settlement on a coastal intersection next to the 2:1 wool harbor. For example, owning a settlement adjacent to two terrain hexes marked with a 6 and an 8, respectively, is more favorable than owning a settlement adjacent to two terrain hexes each of which is marked with an 8. This is the only way to receive as many different resources as possible, thus avoiding expensive trades with the bank.Ī broad distribution of numbers is also beneficial. You should make sure that your first two settlements are adjacent to all terrain types if possible. Therefore, at least at the beginning of the game you should build settlements adjacent to terrain hexes marked with numbers close to 7. This shows that the closer the numbers are to 7, the more frequently they are rolled. If you roll 2 dice 36 times, the statistical distribution of the results is as follows: I'll also give you a description of two variants I like to play.ġ. I wrote down a couple of tips for you, so you can avoid having a similar experience. As you can imagine, I hardly received any resources for the settlement I had placed between terrain hexes marked with the numbers 2, 12, and 3. ![]() Well, nobody had told me that with two dice the numbers 6 and 8 are rolled much more frequently than the numbers 2 and 12. I lost my first game of CATAN resoundingly.
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